|16/07/2009 10:23:34 Weewar API and multi-action units|
I'm writing a bot in .NET at the moment (getting bigger than ben hur. Will release the API once I get it playing full time on the live server. It's currently playing on my own simulation server for ease of testing) and have a questions about the gamestate xml that I get back from the server. If I read the gamestate xml and it comes back with finished="false" for a jet, how can I know if I'm allowed to just move it again, or move and attack? There doesn't seem to be a enough info in the xml to know this...
Also, do you have a plan for updating the API to support team play?
|17/07/2009 14:59:29 Re:Weewar API and multi-action units|
|@kajah: let me know when you want to test against another bot and we can set up a game against ai_KumaBot|
|19/07/2009 06:16:12 Re:Weewar API and multi-action units|
|Will do. Still need to get a permanent server to host it (instead of my laptop)|