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Ancient World 7.0 by ParahSalin
The new version has some advantages compared to Wartools 6.0 edit, as ParahSalin moved the white starting to North Africa and smoothed the unfinished terrain near the caspian sea. On the other hand the main disadvantage persists and even was increased since the former version: Green now can grow even stronger undisturbed while the others fight each other. (See JohnMd20´s review for details). We definitely need a 8.0 revision. |
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http://weewar.com/map/27775
England and France II. I have to admit, I wanted to love this map and I think the basic foundation has a lot of things to make it interesting, but this map ultimately turns into a naval battle and it gets a little bit tedious. It is fun but not fantastic. It is good to pass the time with a naval slugfest but there isn't that much strategy involved. It comes down to this: can your destroyers, subs, and battleships beat the other guy's? But all is not lost, this isn't a negative review, just not a glowing one. I give it a B and will continue to play it for another week to see if I pick up anything else. |
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North Africa: http://weewar.com/map/23203
Get ready for a very long game on this one, with a lot of units. It would be a lot of fun to play anytime, but be prepared for this game to take up a space in your headquarters for a long time. Played with Casaubon and we were at 30 rounds while things were still getting going. In reality, this game will come down to who gets the center bases and it will be a great race to see who gets them. One negative on this map is the lack of airports, one more would probably be better. And second big problem is the starting naval units. If a destroyer gets killed but your opponent's sub survives, it will not be able to be killed. I don't like maps that can cause a stalemate, so I think playing this map unrated for fun is the better option. Grade: B+ |
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Civil War 4 by Nosaj
http://weewar.com/map/37055 Well, I havent played this map but dont need to in order to know not to play it. Major problems: Red has heavy troopers to represent an early advantage in commanders... but in a game without tanks, heavy troopers are a DISADVANTAGE with lower move but the same strength vs light troopers. Esp considering all the woods and mountains. Subs allowed, but foolish to build without battleships to attack, so they dont replicate ironclads at all. The map is so congested and income so low that games will likely break down into stalemate. Hard to get only light artillery in place to break the logjam. Interesting map, but with the unit set and congestion not really worth playing. |
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Battle For the Carribbean - Blaster
In theory, I like this map. It plays well as Red or Blue - but Purple has limited capability to expand, and if he teams up with Yellow (who has no base of his own to begin with) - has to give up a base and probably a harbor right off the bat to give yellow some room to grow. This in turn bifurcates the Purple / Yellow team - splitting 2 small forces against 2 larger foes. If you have 2 friends you want to squash with verve, invite them to be Purple or Yellow and watch them struggle to hold ground against the 5-7 uncontested bases Red and Blue are handed. Otherwise - this map needs some real work to become a fair and balanced war. This message was edited 1 time. Last update was at 24/08/2011 21:14:11 |
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Great Lakes 2.0 by shaveandahaircut
http://weewar.com/map/29994 Very interesting and geographically accurate map but not well ballanced at all. Red has a big advantage in the number and position of bases to capture. Red will dominate the center peninsula and grab 25,2. This outflanks any blue effort to control the 21,9 or 21,12 chokepoints. After that is is just a long grind unless red makes major mistakes. Hope someone playbalances but until then do not play rated |
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Mediterranean Assets v1.1 by thousandjulys
I played this map several times and saw different colors win it, which is good, BUT yellow always was dead first, which heavily decreases this map´s value. Yellow is in the middle, can buildup same as all others in the start, but as turns go on and everybody builds up a navy, yellow italy just becomes the enemy of all. Because of the fact that the islands west of italy are close to the italian peninsula, yellow will interefere with red and purple interest, making life easier for the half-time victor either green or blue, who won their private war in the east. |
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Wellington Coast v.2 by Weeseltown
http://weewar.com/map/56226 played as red. lots of interesting choices on this 3-player map. the low income, i think, benefits a focused strategy from the start which may require a few sacrifices. there seems to be alot of dead space on this map that only serves to delay blue's starting navy from entering the fight too early. |
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Gulf Oil Rush V 2 by PiMD
http://weewar.com/map/49233 Very interesting and fun map to play, but hard to tell about the balance. High income/base means it is very unforgiving to any early mistake. Players will have to balance base exploration and building up a navy strong enough to take on the others. Individual skill and early base-grabbing and building decisions will be critical to the final outcome. |
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Small Middle East - Iran attacks v.0.4 by larslars
http://weewar.com/map/35574 nice idea for a scenario map with good geographic representation. could be a really fun quick map with a bit of balancing. played as the red invading westerners, but i think they should have had first turn strike while iran had more bases activated. the invaders have to attack fast because iran ends up with more bases/income and can set up a formidable defense in a hurry. |
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Pennslyvania
http://weewar.com/map/41466 This map has a lot of potential, and it's a great concept, but having played it twice, it seems as if red doesn't have a shot to win this game. Blue builds up faster and has access to more bases. This map should not be ignored, however, and a few tweaks could make it a classic battle between red and blue because of the three different areas to battle. |
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War for the Antarctic by shaveandahaircut
This is a very old map, but one of the most creative real country ones that I´ve seen so far, because it uses void tiles to display forbidding arctic ice. It´s pretty even for all colors as they can get 3 bases on the contínent and 1 in water, if they play right to secure their domain share. The only map inbalance could rise from a player not realizing the importance of securing the most distant base in his domain as early as possible, rather than from the different distances given by geography. There is a big con for my personal preference regarding this map though. The island character encourages building swarms of destroyers and the void chokepoints favor artillery, therefor no unusual playing styles with less overpowered units. |
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Cas' India: http://weewar.com/map/27960
This was an enjoyable map to be sure. Lot's to be concerned about on this map, Blue has the sea advantage to start, Purp a unit advantage, and Blue (whom I played) heavy unit advantage. The tank compostition worried me to start but proved a life saver when used to secure center north expansion bases. These pieces also came in handy when defending a rapidly expanding 1 and 3 player. Good puzzlers on the terrain (which I enjoy), and all three sides had thier corners claimed by mid game with some back and forth base capture. Me likes. TD |
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Copy of Continental Battle II, http://weewar.com/map/24017
This map turned out to be a battle royal. Was yellow first time out and although position of yellow favors an offensive on purple (which I did) I ended up getting after blue just to see if I could sustain a lengthy attack. Seems a few matters need to be clarified with red/puple on east side of map, but I did'nt pay a whole lot of attention until red was on my coastline.
TD |
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Alpine Borderlines http://weewar.com/map/27607
Lot's of good (but slow) terrain battles. Blue has a early advantage and purple can straight shot the airfield. Yellow and red get stuck with few bases and early lock down. Needs some more work, and not recommended for FFA IMO. TD This message was edited 1 time. Last update was at 26/09/2011 22:00:34 |
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