|08/06/2009 20:55:47 Re:Weewar Stats Update|
|ok I found out my problem...Greasemonkey wasn't enabled. Apparently my degree in computer engineering is worthless, someone shoot me!|
|08/06/2009 23:14:54 Re:Weewar Stats Update|
|12/08/2009 18:47:46 Re:Weewar Stats Update|
|Updated to work with Weewar's new html setup: http://userscripts.org/scripts/show/47008|
|13/08/2009 02:16:58 Re:Weewar Stats Update|
|13/08/2009 14:06:06 Re:Weewar Stats Update|
|This is fantastic Big praise and thank you very much!!!|
|14/08/2009 02:44:07 Re:Weewar Stats Update|
|yup, thank you mr. spadequack.|
|14/08/2009 14:14:19 Re:Weewar Stats Update|
|Thanks to you.|
|14/08/2009 15:58:38 Re:Weewar Stats Update|
|17/08/2009 19:42:08 Re:Weewar Stats Update|
|19/08/2009 21:34:43 Re:Weewar Stats Update|
|What they said.|
|24/09/2009 16:52:17 Re:Weewar Stats Update|
I was trying to use this script in Safari (via GreaseKit) and as far as I could tell it worked fine, except it didn't write the div in the WeeWar HTML. I know many people don't use Safari, but I just thought I'd throw it out there incase anybody knew of an easy fix.
*edit* For what it's worth the Weewar Coordinate Marker script runs perfectly in GreaseKit.
This message was edited 1 time. Last update was at 24/09/2009 17:47:13
|24/09/2009 20:53:28 Re:Weewar Stats Update|
|I'll look into it when I get the chance, but I'm pretty busy right now. It's weird that the coordinate marker works but this doesn't.|
|24/09/2009 20:57:56 Re:Weewar Stats Update|
|26/09/2009 12:49:57 Re:Weewar Stats Update|
I've written a little mod to weewar stats that gives you a graph over time, like this:
At the moment it only shows relative strength. Should I:
Try and get it included in weewar stats?
Or create a completely separate GM script for it?
It uses the arrUnits array from weewar stats, so would be a big dupe of code if separated.
Or don't bother releasing it, as nobody is quite as anal as me about wanting graphs etc..?
|26/09/2009 13:50:02 Re:Weewar Stats Update|
I assume you are storing the values locally to keep a time reference? Does the chart x axis dynamically change to show the entire game or does it scroll, etc.?
I like the idea personally.