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matt538

Heavy Trooper

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This is something that's bugged me for a while. It always makes sense to build as many DFAs as fast as you can, because as long as you protect them you can fire them for eternity w/o costing anything. I almost never build tanks or bezerkers anymore for the same reason. They're too expensive to sit there and get pummeled by DFAs. Especially with the new battleship downgrade, which really makes DFA the king of the roost now.

Just like you used to be able to have no strategy other than build as many battleships as fast as you can, there are still a ton of games where all I do is build DFAs. Almost anytime I deviate from that, I get crushed. It's boring to always play the same strategy.

I was just wondering if it cost something like 100 to fire a DFA, or maybe you get 5 shots then you have to pay to "reload", that might change the balance and make for a little more strategizing. Thoughts?

Darkbee

Berserker

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This could tie into the request to introduce the need of finite ammo and supplies. So artillery carry a finite number of shells/rockets whatever but must be resupplied once that ammo runs out. See Number 2 on my list.

This message was edited 1 time. Last update was at 29/05/2008 18:46:09

BM5k

Raider

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Ammo/fuel is something that other TBS games do, that I like not having to worry about in Weewar.

Just my 2 cents.

Pyldrvr

Raider

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BM5k wrote:Ammo/fuel is something that other TBS games do, that I like not having to worry about in Weewar.

Just my 2 cents.


/agree

ShadowPanther

Tank

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same..

Pistos

Raider

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I'm not sure ammunition limits will better the game. If it's introduced, reloads/resupplies should be pretty rare, I think.

What would be nicer to add (and this has been suggested) is unit upkeep/wage.

Lucian

Berserker

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The advantage of DFAs will entirely depend on the map layout. For the most part maps favor them, but even then, 1 DFA = 4 Heavy Troopers/8 Troopers. A single DFA generally cannot take out a single trooper in one turn unless you step on a tile which decreases defense. If 4 Heavy Troopers/8 Troopers come within the range of a DFA in a single turn, you're pretty much dead unless you back up and even then they'll more than likely catch you, get within the safety zone and kill you with minimal losses. People for some reason just seem to underestimate the good ol' cheap unit rush.

As far as a cost, the artillery already has one or haven't you noticed?! You cannot move and shoot at the same time. That in itself can be quite a nuisance.

ShadowPanther

Tank

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DFA's only minimum is 1 tile. With some terrian on your side, a DFA and a tank can hold out almost forever.

Lucian

Berserker

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Not against another DFA or Air units.

ShadowPanther

Tank

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... ok, but you know what i mean. how about a battleship and a couple of destroyers in a corner?

Lucian

Berserker

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A bunch of bombers or 2-3 Battleships would clear that right up. Battleship range = 1-5. Destroyer movement = 1-4. By the time the destroyers got close they'd already be sunk and you'd have a sitting duck of a battleship in a corner with nowhere to run.

ShadowPanther

Tank

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Clearly, I'm not experienced enough in these things. Why don't you just kill them before they can get so much artillery out?

Lucian

Berserker

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Because no one ever uses a battleship in a corner. You attack with a swarm of other support units.

There is no single best unit or even a unit combination. Everything has an appropriate counter-attack. The best strategy is balance and building according to what your opponent builds.

SwampThingTom

Trooper

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Actually I find a heavy artillery to be very useful against a DFA. As long as you can get it into range (not all that hard usually), the DFA has to either retreat or castrate itself to take care of the HA. Given the HA costs half the price of a DFA, it's a great sacrifice.

RedWarrior

Heavy Trooper

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Aye there are plenty of tactics to use against DFAs now. For one, they are insanely hard to protect from aircraft especially early game. Since jets and bombers can now fly over most units, they can easily get to a DFA and either seriously injure it (say health 4-5) or nearly destory it (health of 1). DFAs also do poor damage to aircraft so they become natural DFA killers.

In order to protect them now, you have to spend considerable money in AA, jets, and heavy troopers. Of course if the other player has DFAs, he opens one spot in your line for aircraft to hit a DFA and the aircraft fly in.

The new balances and costs of aircraft have opened up lots of new strategies and tactics.

Redwarrior

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