|29/05/2008 17:15:48 Transporting troops|
Would be nice to be able to transport troops by air and sea. At the moment, the hovercraft is way too powerful and it's unrealistic to have that as the only form of vehicle that can capture bases. It is powerful enough in being able to move over land and sea. Maybe drop the hovercraft's capture ability and instead add both a troop transporting helicopter and boat?
This message was edited 1 time. Last update was at 29/05/2008 17:32:24
|29/05/2008 17:25:50 Re:Transporting troops|
|-1 on hovers being too strong|
|29/05/2008 17:34:00 Re:Transporting troops|
I disagree that a hovercraft is way too powerful.
Compared to infantry, it costs 4x as much.
Compared to a raider or speedboat, it costs 1.5x as much and is weaker in battle.
When capturing, it takes on the battle strength of a capturing trooper, and thus becomes very vulnerable.
It is weak in strength compared to any tank, HI, aircraft, any naval unit... virtually any unit other than a regular infantry.
Hovercraft is absolutely necessary for most pro maps, as many or most of the current pro maps were designed with hovercrafts in mind. This may be why you percieve them to be "too powerful." They also carry some speed (but not more than many land, sea, and aircraft units). They move well over anything flat (plains, water, sand), but this is balanced by limitations in trees & mountains.
Having said this, it would be nice if infantry, some/all tanks, AA, & artillery could be transported... both as a means to do faster military mobilization & rapid attacks, as well as a means to overcome undefended obstructions (mountains, water, etc.). I suspect this would be relatively complicated code and there are some map design and balance of play considerations.
|29/05/2008 17:36:03 Re:Transporting troops|
|I mean powerful as in, an unrealistic ability to move over distances and capture bases in a manner that doesn't parallel reality, not its inherent defense/attack strength. I think that aspect is fine.|
|29/05/2008 18:40:43 Re:Transporting troops|
I still think the hover is balanced well.
|30/05/2008 00:25:56 Re:Transporting troops|
|Hovers should be amphibious raiders - no capture. Helicopter transporters are more realistic.|
|30/05/2008 05:00:46 Re:Transporting troops|
|I like em as they are. On smaller maps you loose 300 points if you capture with a hover, compared to 75 with a normal trooper. That means you need to capture the base at least 2 turns faster than a trooper could do to have any benefit.|
|31/05/2008 12:07:16 Re:Transporting troops|
Hovers are pretty much perfect as they are, taking into acount the price, weakness against any serious opponent, and inability to enter woods. They also force you to keep an eye out for them capturing empty bases (especially on large maps) becoz they can cross rivers/lakes quickly. As for transporters, I think just a armoured personel carrier would be enough to start off with... maybe 2 or 3 troop units could fit in each one?
having said that, if the transport doesnt move much faster than the trooper, they'd be less useful.... more helpful for heavy troopers to be moved to an area than light
|31/05/2008 15:38:43 Re:Transporting troops|
|it should heal any units in it instantly too.|
|04/06/2008 01:42:50 Re:Transporting troops|
I would approve of a one-shot troop transport helicopter.
Move: same as a helicopter, but without the second 1-tile move
Attack: none, unarmed.
Defense: same as a normal helicopter
Before or after moving, it can turn into a stack of troopers the same strength as it is (so an 8hp Transport Heli would land and drop off an 8hp Trooper stack) who are deemed already-moved whether the heli has moved yet this turn or not. A transport heli cannot drop troopers off on mountains, but can in the relatively light forests.
|04/06/2008 03:14:20 Re:Transporting troops|
I was thinking about this the other day as well. The Light Transport would move the same as a Raider, have no attack, and can hold one troop. But with the troop inside it would have the same attack as a standard trooper. Downside is that if the transport is destroyed, so is the the trooper. Then have a Heavy Transport, with the same movement as a Tank, but can hold two troops, and has an attack close to the combined attack of both troops. This could be very helpful, but if you destroy the one heavy transport you loose 3 units, which could hurt badly.
This same concept could be used for an Air Craft Carrier.
Maybe limit the rate you can drop troops from the transport to one per turn. That could keep people from rushing too much.
|04/06/2008 03:21:54 Re:Transporting troops|
|Thanks for replying to my post of this exact nature guys...|