|18/11/2013 07:28:51 42 Rounds till Dawn|
After playing 28 Days Later, I have been inspired to create my own AI_Zapp zombie survival map. Due to the way Zapp behaved, there were arguably several significant issues with the way these maps were laid out, least of which being that the maps were too easy due to AI incompetence. My map hopes to solve most of these issues while providing a match with a reasonable difficulty progression.
Yes, those are zombie raiders roaming the map.
Yes, those are zombie nests littering the surroundings.
Yes, that is a DFA/Berserker/Heavy Advancing wall of doom on the horizon.
And yes, that is a zombie infestation right in the middle of your camp.
All I need is a live test to make sure things are properly balanced.
I will make a game if enough people are interested in joining.
This message was edited 2 times. Last update was at 19/11/2013 05:15:51
|18/11/2013 20:11:38 Re:49 Rounds to Hell|
|first thought without having played it is survivors control entire east up to left river before stupid zap can make use of its DFAs.|
|19/11/2013 01:47:28 Re:49 Rounds to Hell|
That's more or less intended.
You should have enough time to be able to expand to the four main base clusters before you have to face off against Zapp.
Whether you have enough time to set up a defense for those four base clusters is another story.
|20/11/2013 02:52:04 Re:42 Rounds till Dawn|
|After seeing how Zapp is completely unable to use DFAs, I have come to the realization that a challenging weewar zombie game just isn't reasonably feasible.|
|21/11/2013 20:19:29 Re:42 Rounds till Dawn|
|please don't use Zapp - the more he is used the slower the server gets|