|12/05/2011 07:54:14 weewar on samsung galaxy i9000|
i tried to play weewar on my mobile phone. But it scales the map all ways, so that i do not able to select my units. If i do take browser scale it still does not work. I like to get help from You if you are able to play on your smartphone or I will try to fix it with programming an new interface for that android platform. Is weewar still based on that API described in the wiki? Or do i do not have any chances? And would i do get in trouble with the weewar team if i program something like that?
|14/05/2011 04:13:12 Re:weewar on samsung galaxy i9000|
|What your talking about is perfectly possible, the client API is similar to the bot API but undocumented. I can't comment on how the owners would feel about this though.|
|16/05/2011 17:04:33 weewar on samsung galaxy i9000|
Isn't that what APIs are for? I would be very surprised if the owners had a problem with what you are proposing. Just go for it
|29/05/2011 05:28:29 Re:weewar on samsung galaxy i9000|
|I use remote desktop to connect to my desktop and play from there. I have an ipod touch and ipad and use Mocha's Remote Desktop and VNC apps - not sure if they are on android but it works pretty well for me.|
|23/09/2011 07:54:33 Re:weewar on samsung galaxy i9000|
Hi, can you tell me more about this API. I can't find any information about it, but would love to try to do a game client for Android...
|23/09/2011 11:36:26 Re:weewar on samsung galaxy i9000|
I'd have to write something up since I haven't used most of the commands myself. It's roughly the same as the bot api but with a different request path and an additional id. If you know what your doing you could log the http packets with wireshark while taking a turn and work it out from that. I'm happy to write it up but it'll take me a while to get it together.
Although the APIis in use by the flash client, the odd greasemonkey script and is in now way hidden, I was asked not to document it on the wiki. I think it's about time it was and so this will serve as a general call to the developers that it is my intention to document it. I will proceed unless I receive a response indicating there is an issue within a reasonable time frame.
|23/09/2011 12:45:32 Re:weewar on samsung galaxy i9000|
Well, I must confess I just did it this morning, and the results where not very difficult to decode and understand... I think I will be able to realize something that could be useful.
What is missing now is the precise rules about the unit movements, but maybe I can get them if I read the game rules in details...
Thanks for your answer anyway.
|23/09/2011 14:47:55 Re:weewar on samsung galaxy i9000|
|Are you going to document it somewhere?|
|23/09/2011 15:13:55 Re:weewar on samsung galaxy i9000|
Me or Orabig? There's little point in both of us doing it.
Also it's worth noting that things like game creation don't use the XML API but some crazy Wicket query syntax. I've decode a little of that but a lot of it is a mystery, all a bit hack-ish to be honest.
|23/09/2011 15:17:40 Re:weewar on samsung galaxy i9000|
|And also, Orabig check out the free pro offer http://weewar.com/upgrade for more units, games and stuff.|
|08/01/2012 16:34:44 Re:weewar on samsung galaxy i9000|
|i tried to play weewar on my samsung note mobile (android v2.3.6) using chrome and firefox for android. not really working with either. i can somehow move and attack but the problem is that the unit/terraine information pops up all the time and these pop-ups don't close again, so they are always in the way making playing really painful|
|06/05/2012 09:40:20 Re:weewar on samsung galaxy i9000|
i am playing with my phone now. the unit information is comming often, but if i scroll in the map it is playable.
importent is that i play in full screen mode. the yellow button in the game.
i have newest flah player and dolfins hd browser at the moment on my android phone.