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You'll may have to ask Casaubon to create you a funky image, but the XML below defines the reef terrain if you wanted to play it in WeeBot. Stick it in an XML file in the Terrain mod directory and change some of your map XML terrain types from Water to Reef. |
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Awesome!
I was actually going to mess around with WeeBot this weekend. Thanks for saving me a little time with the reef terrain! |
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Norami why dont you make a waterMOD for Weebot? with new sea tiles and stuff? Could help you with that actually
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I think i could do that!
I'm new to WeeBot, so it might take a little time, but i'm excited to jump into it |
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I favor a City terrain type. It could have the same move/combat effects as base/airfield/harbor. I used airfields for city terrain on my test map: http://weewar.com/map/56487
It's not ideal, but it allows for warp-speed by Raiders and other vehicles, without every hex being a base to be captured. This message was edited 1 time. Last update was at 02/09/2011 19:53:16 |
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I think you'd be looking for something like Cas's roads http://casaubon.lima-city.de/Weewar/w_terrains_road.htm and http://casaubon.lima-city.de/Weewar/w_maps_wien.htm or concrete http://casaubon.lima-city.de/Weewar/w_terrains_concrete.htm
This message was edited 2 times. Last update was at 02/09/2011 11:02:21 |
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