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Warmaker

Berserker

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I made this map over the slow holiday season. If anyone wants an invite for an unrated test, let me know. I'm also accepting criticism prior to gameplay. I've never tried something this big.

Yay!

http://www.weewar.com/map/46317

Daphron

Raider

Offline

I'll test. Are those 2 blank tiles supposed to be there?

RockyDog

Berserker

Offline

i set up agame with both of you and some others on that map.
initial view says purple and white are hosed.
red has 1 fewer base than blue/green are going to each get.
i'd say blue is in the best position.

does the book have any natural alliances that should play out on the map?

McMonster

Tank

Offline

cool War! i have a boardgame called Game of Thrones based on that very book and map. fun stuff: [url]http://www.boardgamegeek.com/boardgame/6472/a-game-of-thrones
[/url]

in terms of feedback, i agree with rocky about white and purple getting hosed - between them they share 11 possible bases, whereas all the other colours have 6 each, and blue could get that one of white's that is smack in between them = 7 for blue and white is really screwed.

in addition to balancing base opportunities (assuming the game is meant to have egalitarian FFA potential) white, purple and yellow need some kinda bonus to compensate for the fact that they are in the middle = more likely to get squeezed in multiple front wars. perhaps extra starting units or an activated base could help?

i look fwd to playing it sometime, BUT not sometime soon >>> my new year's resolution is to cut back my active weewar games to 3-4!

"yeah, right, monster"

Warmaker

Berserker

Offline

I'm glad to hear the feedback. I was expecting to start certain positions with many more units to compensate for disputed bases and smaller territory later in the game. Blue does have a huge advantage in that they are isolated, although in the book, it's the other way around; they are cut off from everyone and they are not the most powerful House. We'll play through and see what happens. I took some time on this beast and I'm glad *someone* is excited.

McMonster

Tank

Offline

given the excitement stirred up by the TV series, it seems to me that someone should work on this map. balance it. add ports? etc. War? Cas?

My guess is that it would be a popular choice.

I can't play it right now, but look forward to doing so when the game space opens up for me.

Weeseltown

Raider

Offline

this map has a good feeling to it, in terms of short term unpredictability and non symmetrical layout having all sorts of landscape (both open (tanks!) and difficult terrain areas (troops), rivers, even some mountain obstructions forming limited roads for heavy units). I like also the narrow waterways, where tanks can attack destroyers in several occasions. It seems to be pretty open to forge different alliances and to give your troops different advance options.
the cons are predactible elements like a most probable blue and green advantage.

I think the power distribution could be like this (allowing hovers):
  • blue (white enemy only, direct route to only white enemy, isolated territory by bottleneck, no harbor on the left, undivided army, low naval threat, first mover, slow growth: 1-1-1-2-3...)

  • red (slow growth: 1-1-1-2-2..., isolated territory, skirmishes with yellow and green enemy, versatile harbor, slow growth, medium naval threat, early mover, lower income)

  • purple (slow growth: 1-1-1-2-3..., high threat from green and white enemy, high naval threat, versatile harbor, early mover, defends on 2 sides)

  • yellow (normal growth: 1-1-2-2-3..., skirmishes with red, usefull harbor, distant enemies, undisputet neutrals)

  • green (quick growth: 1-1-2-3-4..., attacks only towards the north, higher income, closeby neutrals, usefull harbor, open terrain)

  • white (quick growth: 1-1-2-3-3..., war with incoming blue enemy and skirmish with purple, usefull harbor, last mover, hard to defend territory)



  • I would say it is easiest to play blue or green, and way harder to be white, followed by purple, then red.

    There is an updated version by warmaker without the void tiles. I´m open for invites on this map.