|26/12/2009 13:30:15 Westeros from "Fire and Ice"|
I made this map over the slow holiday season. If anyone wants an invite for an unrated test, let me know. I'm also accepting criticism prior to gameplay. I've never tried something this big.
|26/12/2009 19:03:14 Re:Westeros from "Fire and Ice"|
|I'll test. Are those 2 blank tiles supposed to be there?|
|27/12/2009 00:54:23 Re:Westeros from "Fire and Ice"|
i set up agame with both of you and some others on that map.
initial view says purple and white are hosed.
red has 1 fewer base than blue/green are going to each get.
i'd say blue is in the best position.
does the book have any natural alliances that should play out on the map?
|27/12/2009 04:36:43 Re:Westeros from "Fire and Ice"|
cool War! i have a boardgame called Game of Thrones based on that very book and map. fun stuff: [url]http://www.boardgamegeek.com/boardgame/6472/a-game-of-thrones
in terms of feedback, i agree with rocky about white and purple getting hosed - between them they share 11 possible bases, whereas all the other colours have 6 each, and blue could get that one of white's that is smack in between them = 7 for blue and white is really screwed.
in addition to balancing base opportunities (assuming the game is meant to have egalitarian FFA potential) white, purple and yellow need some kinda bonus to compensate for the fact that they are in the middle = more likely to get squeezed in multiple front wars. perhaps extra starting units or an activated base could help?
i look fwd to playing it sometime, BUT not sometime soon >>> my new year's resolution is to cut back my active weewar games to 3-4!
"yeah, right, monster"
|27/12/2009 13:33:43 Re:Westeros from "Fire and Ice"|
I'm glad to hear the feedback. I was expecting to start certain positions with many more units to compensate for disputed bases and smaller territory later in the game. Blue does have a huge advantage in that they are isolated, although in the book, it's the other way around; they are cut off from everyone and they are not the most powerful House. We'll play through and see what happens. I took some time on this beast and I'm glad *someone* is excited.
|03/12/2011 09:45:03 Re:Westeros from "Fire and Ice"|
given the excitement stirred up by the TV series, it seems to me that someone should work on this map. balance it. add ports? etc. War? Cas?
My guess is that it would be a popular choice.
I can't play it right now, but look forward to doing so when the game space opens up for me.
|03/12/2011 14:31:03 Re:Westeros from "Fire and Ice"|
this map has a good feeling to it, in terms of short term unpredictability and non symmetrical layout having all sorts of landscape (both open (tanks!) and difficult terrain areas (troops), rivers, even some mountain obstructions forming limited roads for heavy units). I like also the narrow waterways, where tanks can attack destroyers in several occasions. It seems to be pretty open to forge different alliances and to give your troops different advance options.
the cons are predactible elements like a most probable blue and green advantage.
I think the power distribution could be like this (allowing hovers):
I would say it is easiest to play blue or green, and way harder to be white, followed by purple, then red.
There is an updated version by warmaker without the void tiles. I´m open for invites on this map.